Friday, November 16, 2012

NeverWeres

NeverWere

The NeverWeres are poor beings trapped outside of time. They area possible future, a choice that could have been made, one roll of the dice. They are now trapped outside of their own realities; trapped between timelines, they never really existed in the first place.

NeverWeres are being that do not and have never existed, so unless the NeverWere actively exerts his influence in the world, it is as if he is not there. People do not acknowledge him. Passers by walk through him. How can something that never was, really be?  NeverWeres can overcome this state of non-being while briefly interacting with the world around them. Because of this, NeverWeres can only be recognized while a character is directly interacting with them. As soon as the character diverts his attention, The NeverWeres natural non-existence reasserts itself and they are imeddiately forgotten and ignored.

 When a NeverWere is killed, he inflicts a very powerful curse on the creature that inflicts the killing blow: that creature immediately loses one experience. That element of the victim's past simply ceases to be. It never happened. Given the nature of causality, this can have drastic effects, severely altering the timeline of the players. For example, if the player was driven to adventure because of the death of a loved one, and that death is destroyed by the NeverWere's curse, then that character immediately returns to his peaceful life, having never been given the impetus to become an adventurer.

This element of the NeverWeres is extremely powerful, and dangerous to a game. It is best to work with each player to develop a list of moments in their pasts, of varying importance, that can be deleted.

Apart from these very special abilities, they are normal creatures, usually intelligent humanoids, and act in all other ways as a creature of that type would.

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