Friday, November 9, 2012

We are the Quarriors!!!

So recently I had the opportunity to play  Quarriors.

Quarriors is a fun little game, whose essential mechanic is deck-builindg, a mechanic best-utilized in the game Dominion. But unlike other deck-building games, Quarriors uses dice instead of cards. It's a fun little twist. Each turn, you draw six die from your dice pool and depending on your roles, you have different actions you can take: anything form summoning monsters, casting spells or purchasing additional die for your dice pool. As the game progresses, you have the option to purchase new and more powerful die for your dice pool, and each die manifests different abilites based on its roll. So each round factors in a lot, and I mean a LOT of randomness.

Unlike Dominion, the die's abilities vary greatly depending on what you roll, whereas cards provide a constant effect. So whereas a deck-building game with cards hasn't a certain amount of constancy, Quarriors relies heavily on chance for the momentum of the game. This has a HUGE impact on the pacing and balance of the game....in that there really isn't any.

Quarriors either speeds to an end or drags on for the entire night, often with one player dominating for a quick victory, or no player being able to seize an advantage and everyone becoming bogged down in a six-sided quagmire. All in all, it's a very novel concept, but a few rounds into the game you realize why no other games does this: because it's not a particularly good idea.

Quarriors is one of those games you can play once, and put on your shelf for a few months until you've forgotten what playing it was like.

No comments:

Post a Comment